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Nathan Kopp <Nat### [at] kopp com> wrote:
: Second, what do you do if you can see an object _through_ another object.
Well, I think that it could be implemented anyways. The documentation could
state that "this feature may not work well with transparent objects" or
something like that.
After all, this feature will likely to be used in situations where the
non-antialiased object is directly seen from the camera (like sky spheres
with granite pigment simulating a starfield, etc).
And if media is not antialiased (because there's a starry sky behind it),
does it matter? AFAIK media doesn't need antialiasing.
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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